Game Developer & Software Engineer
Mecha Tower Defense
Unity3D was utilized to create this game during the GameDevHQ Intensive Program.
Utilizing GameDevHQ Filebase assets I coded every feature in the game using C# & Unity3D features. I additionally developed Editor Tools to allow ease of development when creating additional levels and for debugging.
Date: June 2020
Lars Of The Stars
Unity3D was utilized to create the 2D Top Down Shooter. Utilizing GameDevHQ Filebase assets I was able to create a 2D experience that is fun & engaging.
This game was polished using Unity3D's Post Processing Stack which allowed the game to have a unique and stylized look.
Date: November 2019
SDL 2.0 Framework was utilized to create the 2D Top Down pong game. Assets were create by me utilizing different shapes and colors.
This game was coded using C/C++ and was coded completely by me. The SDL 2.0 Framework allows me to demonstrate raw skills of using C/C++ to render graphics and logic for the game.
Date: January 2017
This was a personal project utilizing lower level computer language known as Assembly Language. Utilizing the Irvine32 Library I was able to create Tic.Tac.Toe using the windows console and the Visual Studio IDE.
This was a excellent project to showcase my versatile skills due to coding in Assembly language which is written using Hexadecimal Values.
Date: April 2015