James Stephenson
Systems Engineer, Software Engineer, Unity Developer
Highly motivated and experienced Software Engineer with exceptional communication skills. A team player, with a strong work ethic. I pride myself as a creative engineer with strong analytical skills, and a passion for staying current on the latest technologies.
I specialize in building editor tools and real time 3D interactive experiences using Unity and C# (.NET).
After working in the defense contracting industry as a System Engineer I am moving my focus towards Software Engineering.
PROFESSIONAL EXPERIENCE
GameDevHQ - BootCamp
June 2020 - August 2020Unity Developer
8 Week Game Developer Boot Camp
Wrote performant code and game play systems from scratch
Worked with variety of 2D and 3D game assets
Blended animations using the animation system
Developed custom editor tools
Architected modular and event driven systems
Worked in a fast-paced, collaborative environment
Lockheed Martin Corporation
February 2017 - July 2020Systems Integration Analyst
Took over management of automation activities and implemented agile methodologies for improved results
Managed Change Control Boards while improving SOX Audit Process schedule by 4 months.
Completed the SOX Compliance Audit Process within 4 months vs a normal 8 month schedule.
Introduced system automation that reduced labor costs when using software developers.
System Administrator & Scrum Master for Internal Billing System which manages all financial data for company business units.
Systems Engineer, Integration & Test
Completed system integration tests, verification and validation, and supportability for total systems.
Lead testing effort that improved government compliance of company assets
Ensured completion of all I&T activities across 350 Enabling Objectives supporting successful completion of software development life cycle for ASMT D11 - D17 within planned completion dates.
Created growth and improvement by performing CUT testing for other teams within the program to ensure timely completion within planned completion dates.
Improved defect finding to be earlier in development life cycle that reduced planned findings for D11-D17.
Managed finding detection and documentation and improved processes for doing so while leading multiple efforts with minimal direction to successful completion.
GreenMile
December 2015 - September 2016Customer Service Analyst
Supported and analyzed a cloud-based mobile solutions company for logistics and transportation industry. While building outstanding lines of communication with clients first and foremost as well as internal teams including customer support, development, IT support and quality assurance.
Effectively communicated daily progress and project status updates to clients and client services team members. Assisted with diagnosing and troubleshooting complex technical and client service issues.
Provided continual evaluation of processes and procedures and made recommendations on areas of improvement in operations, efficiency and service to both internal and external customers.
Modified databases using SQL queries.
Provided end-user support through various phone systems with guest, client, and vendor interaction.
SKILLS
Code: C/C++, C#, HTML, CSS, Javascript, VHDL, PLC, Assembly, SQL, Python, PowerShell
Software: Mac OS, Windows OS, Microsoft Office, Visual Studio, Xcode, MatLab, Unity, AWS, MTFS, SSMS, iOS, Android, Console, XR
Development: Agile, Scrum Master, Kanban, Software Development Life Cycle, Jira, Confluence, MBSE
EDUCATION
B.S. in Electrical & Computer Engineering Technology, Valencia College
GameDevHQ Intensive Program
Game Developer Certification
Continuing Education:
Unity Technologies, Jonathan Weinberger, udemy.com
The Ultimate Guide to Game Development with Unity 2019
The Ultimate Guide to 2D Mobile Game Development with Unity
Rob Percival, Cambridge University, udemy.com
Object Oriented Programming in PHP
The Complete Web Developer Course