Game Developer & Software Engineer
Mecha Tower Defense
Project Summary
Unity3D was utilized to create this game during the GameDevHQ Intensive Program.
Utilizing GameDevHQ Filebase assets I coded every feature in the game using C# & Unity3D features. I additionally developed Editor Tools to allow ease of development when creating additional levels and for debugging.
Date: June 2020
Lars Of The Stars
Project Summary
Unity3D was utilized to create the 2D Top Down Shooter. Utilizing GameDevHQ Filebase assets I was able to create a 2D experience that is fun & engaging.
This game was polished using Unity3D's Post Processing Stack which allowed the game to have a unique and stylized look.
Date: November 2019
Pong
Project Summary
SDL 2.0 Framework was utilized to create the 2D Top Down pong game. Assets were create by me utilizing different shapes and colors.
This game was coded using C/C++ and was coded completely by me. The SDL 2.0 Framework allows me to demonstrate raw skills of using C/C++ to render graphics and logic for the game.
Date: January 2017
Tic-Tac-Toe
Project Summary
This was a personal project utilizing lower level computer language known as Assembly Language. Utilizing the Irvine32 Library I was able to create Tic.Tac.Toe using the windows console and the Visual Studio IDE.
This was a excellent project to showcase my versatile skills due to coding in Assembly language which is written using Hexadecimal Values.
Date: April 2015